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  • CRYSIS v.1.1 Patch Release

    :Crysis v.1.1 Build 5879 Release Note:

    Fixes:
    - Damage dealt to vehicles when shot by LAW has been made consistent - F12 (screenshot) now works in restricted mode as well
    - When player melees during gun raise animation, their gun will not be in a permanently raised position anymore
    - Memory leaks and potential crashes

    Updates:
    - Improved SLI / Crossfire support and performance
    - Improved overall rendering performance (DX9 and DX10)
    - Enabled VSync functionality in D3D10

    Tweaks:
    - Reduced grenade explosion radius in multiplayer
    - Clamped water tessellation to avoid cheating in MP
    - Reduced LAW splash damage vs. infantry in PowerStruggle mode
    - Slowed Rocket projectile speed down in MP slightly

    Links
    1.http://www.ausgamers.com/files/details/html/32927
    2.http://downloads.guru3d.com/download...=1824#download

    Crack v.1.1
    http://m0005.gamecopyworld.com/games...ysis%20v1.1%20[MULTI5]%20Fixed%20EXE

    ปล. ขออนุญาติโพสผิดหมวดนิดนึงนะครับ เพราะ Board Gamer คนน้อยกว่ามาก เลยมาโพส Board VGA ดีกว่า ^^
    Last edited by suicide; 9 Jan 2008, 19:41:56.

  • #2
    Originally posted by suicide View Post
    Release Note:

    Fixes:
    - Damage dealt to vehicles when shot by LAW has been made consistent - F12 (screenshot) now works in restricted mode as well
    - When player melees during gun raise animation, their gun will not be in a permanently raised position anymore
    - Memory leaks and potential crashes

    Updates:
    - Improved SLI / Crossfire support and performance
    - Improved overall rendering performance (DX9 and DX10)
    - Enabled VSync functionality in D3D10

    Tweaks:
    - Reduced grenade explosion radius in multiplayer
    - Clamped water tessellation to avoid cheating in MP
    - Reduced LAW splash damage vs. infantry in PowerStruggle mode
    - Slowed Rocket projectile speed down in MP slightly

    Links
    1.http://www.ausgamers.com/files/details/html/32927
    2.http://downloads.guru3d.com/download...=1824#download

    Crack v.1.1
    http://m0005.gamecopyworld.com/games...ysis%20v1.1%20[MULTI5]%20Fixed%20EXE

    ปล. ขออนุญาติโพสผิดหมวดนิดนึงนะครับ เพราะ Board Gamer คนน้อยกว่ามาก เลยมาโพส Board VGA ดีกว่า ^^
    อ่านม่ะออกอ่ะ

    Comment


    • #3
      thx คับ

      Comment


      • #4
        ขบคุงคร๊าบ

        Comment


        • #5
          ขอบคุงคับ

          Comment


          • #6
            ขอบคุณครับ

            แต่ crack ใช้ไงหว่า ไมมี 2 ตัว
            Last edited by miw_st; 9 Jan 2008, 20:47:04.

            Comment


            • #7
              รองรับ Crossfire แล้วโว้ยเหอๆ

              Comment


              • #8
                เหอๆ ดีที่ใช้ตัวเดียวม่ะต้องโหลด -.-

                Comment


                • #9
                  อ่านใน readme ไม่ยักเห็นว่ามันซับ crossfire


                  Crysis(R)
                  Patch 1.1 Change List - November, 2007
                  ==================================================================

                  ==================================================================
                  Fixes:
                  ==================================================================

                  *Fixed: Potential crash in D3D10
                  *Fixed: Orange boxes apearing when hispec savegame loaded into lowspec game.
                  *Fixed: Inconsistent damage dealt to vehicles when shot by LAW.
                  *Fixed: Reflection resolution on D3D10, MultiGPU reflection update fix
                  *Fixed: Memory leak with FSAA modes
                  *Fixed: Infinite ammo hacks.
                  *Fixed: Memory leak in D3D10 when switching screen modes
                  *Fixed: Muti optimizations
                  *Fixed: When player melees during gun raise animation, their gun will be in a permanantly raised position.
                  *Fixed: Crash when loading savegame with level exported recently by editor


                  *Fixed: Virtual keyboard does not function properly when a game pad is connected
                  *Fixed: Users can lose the ability to look around with the Right Stick
                  *Fixed: Setting screen resolution to "default" stops user from selecting last resolution
                  *Fixed: Bug when changing resolution in D3D10
                  *Fixed: Issues with Depth of field and water droplets in D3D10
                  *Fixed: Crash on NaN warning

                  ==================================================================
                  Updates:
                  ==================================================================

                  *Added: Motion Blur UI and V.SYNC UI options
                  *Optimized: Motion blur
                  *Optimized: FSAA (Full Scene Anti-Aliasing)
                  *Optimized sound id implementation
                  *Enabled VSync functionality in D3D10
                  *New benchmarking files for ice CPU benchmark.
                  *http/xmlrpc password protected remote control session
                  *Marked debug cvars as cheat

                  *F12 (screenshot) now works in restricted mode as well

                  ==================================================================
                  Tweaks:
                  ==================================================================

                  *Reduced LAW splash damage vs. infantry in PowerStruggle mode
                  *Slowed Rocket projectile speed down in MP slightly
                  *Disabled automatic turret bounding boxes on vehicles to prevent issues with LAW hit detection
                  *Reduced grenade explosion radius in multiplayer
                  *Clamped water tesselation to avoid cheating in MP
                  *MultiGPU improvements with depth map updates
                  Last edited by maxsaag; 10 Jan 2008, 00:13:08.

                  Comment


                  • #10
                    โหลดไม่ขึ้นเลย คนโหลดเยอะหรือไง

                    Comment


                    • #11
                      MultiGPU improvements with depth map updates ไง

                      Comment


                      • #12
                        patch เล็กดีนะ

                        -*-

                        ตายๆเนตร่วง...

                        Comment


                        • #13
                          Originally posted by maxsaag View Post
                          อ่านใน readme ไม่ยักเห็นว่ามันซับ crossfire


                          Crysis(R)
                          Patch 1.1 Change List - November, 2007
                          ==================================================================

                          ==================================================================
                          Fixes:
                          ==================================================================

                          *Fixed: Potential crash in D3D10
                          *Fixed: Orange boxes apearing when hispec savegame loaded into lowspec game.
                          *Fixed: Inconsistent damage dealt to vehicles when shot by LAW.
                          *Fixed: Reflection resolution on D3D10, MultiGPU reflection update fix
                          *Fixed: Memory leak with FSAA modes
                          *Fixed: Infinite ammo hacks.
                          *Fixed: Memory leak in D3D10 when switching screen modes
                          *Fixed: Muti optimizations
                          *Fixed: When player melees during gun raise animation, their gun will be in a permanantly raised position.
                          *Fixed: Crash when loading savegame with level exported recently by editor


                          *Fixed: Virtual keyboard does not function properly when a game pad is connected
                          *Fixed: Users can lose the ability to look around with the Right Stick
                          *Fixed: Setting screen resolution to "default" stops user from selecting last resolution
                          *Fixed: Bug when changing resolution in D3D10
                          *Fixed: Issues with Depth of field and water droplets in D3D10
                          *Fixed: Crash on NaN warning

                          ==================================================================
                          Updates:
                          ==================================================================

                          *Added: Motion Blur UI and V.SYNC UI options
                          *Optimized: Motion blur
                          *Optimized: FSAA (Full Scene Anti-Aliasing)
                          *Optimized sound id implementation
                          *Enabled VSync functionality in D3D10
                          *New benchmarking files for ice CPU benchmark.
                          *http/xmlrpc password protected remote control session
                          *Marked debug cvars as cheat

                          *F12 (screenshot) now works in restricted mode as well

                          ==================================================================
                          Tweaks:
                          ==================================================================

                          *Reduced LAW splash damage vs. infantry in PowerStruggle mode
                          *Slowed Rocket projectile speed down in MP slightly
                          *Disabled automatic turret bounding boxes on vehicles to prevent issues with LAW hit detection
                          *Reduced grenade explosion radius in multiplayer
                          *Clamped water tesselation to avoid cheating in MP
                          *MultiGPU improvements with depth map updates

                          Comment


                          • #14
                            Originally posted by IX View Post

                            Comment


                            • #15
                              Originally posted by Khow View Post
                              MultiGPU improvements with depth map updates ไง
                              แล้วมันเกี่ยวกับ crossfire ตรงไหน


                              "MultiGPUจะช่วยแสดงความลึกของแผนที่ดีขึ้น"<<<แปลแบบบ้านๆงงๆๆ 555+

                              ไม่ได้บอกซักนิดว่ามันซับ crossfireแล้ว และอีกอย่างเกมนี้มันซับmultiGPUอยู่แล้ว(sli) ในreadmeก็แค่บอกว่าช่วยให้มันแสดงผลในระยะลึกได้ดีขึ้นกว่าเดิมก็เท่านั้น


                              ป.ล.ผมเข้าใจของผมแบบนี้อะ -..-
                              Last edited by maxsaag; 10 Jan 2008, 02:31:25.

                              Comment

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