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ทำไมลง Call of duty 5 แล้วจะเข้าเล่นทำไมขึ้นอย่างนี้อะครับ

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  • ทำไมลง Call of duty 5 แล้วจะเข้าเล่นทำไมขึ้นอย่างนี้อะครับ

    ทำไมลง Call of duty 5 แล้วจะเข้าเล่นทำไมขึ้นอย่างนี้อะครับ
    ลงใหม่แล้ว 5 รอบแล้วครับเหมือนเดิม
    ทำไงดีอะครับ บอกวิธีแก้ไขหน่อยครับ
    ขอบคุณมากๆครับ


    ----- Initializing Renderer ----
    execing ragdoll.cfg from disk
    ----- Client Initialization -----
    ----- Client Initialization Complete -----
    Trying SMP acceleration...
    ...succeeded.
    ----- R_Init -----
    Getting Direct3D 9 interface...
    Pixel shader version is 3.0
    Vertex shader version is 3.0
    Shader model 2.0 code path is available.
    Shader model 3.0 code path is available.
    Using Shader model 3.0 code path because it is the best available path on this hardware.
    Attempting 800 x 600 fullscreen with 32 bpp at 60 hz
    Game window successfully created.
    Using 4x anti-aliasing
    Creating Direct3D device...
    Com_TouchMemory: 0 msec. Using sum: 0
    Loading fastfile code_post_gfx
    Loading fastfile ui
    Loading fastfile common
    Initializing render targets...
    Requested frame buffer to be 24-bit color with 8-bit alpha
    DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
    Initializing static model cache...
    Initializing dynamic buffers...
    Initializing particle cloud buffer...
    Creating Direct3D queries...
    Loading fastfile 'code_post_gfx'
    used 1.13 MB memory in DB alloc
    Setting initial state...
    DirectX reports 256 MB of video memory and 551 MB of available texture memory.
    Using video memory size to cap used texture memory at 240 MB.
    Texture detail is set automatically.
    Using picmip 0 on most textures, 1 on normal maps, and 3 on specular maps
    Waited 590 msec for asset '$default' of type 'material'.
    Waited 8 msec for asset '$additive' of type 'material'.
    Waited 0 msec for asset '$line_nodepth' of type 'material'.
    Waited 278 msec for asset 'light_corona' of type 'material'.
    Waited 2 msec for asset 'clear_alpha' of type 'material'.
    Waited 2 msec for asset 'depthprepass' of type 'material'.
    Waited 0 msec for asset 'shadowclear' of type 'material'.
    Waited 1 msec for asset 'shadowcookieoverlay' of type 'material'.
    Waited 2 msec for asset 'shadowcookieblur' of type 'material'.
    Waited 1811 msec for asset 'shadowcaster' of type 'material'.
    Error: Waited 651 msec for missing asset "water_droplet".
    Error: Could not load material "water_droplet".
    Error: Could not load material "water_dynamic_spray".
    Com_TouchMemory: 0 msec. Using sum: 0

    ------- sound system initialization -------
    Loading fastfile 'ui'
    used 39.48 MB memory in DB alloc
    ------- sound system successfully initialized -------
    --------------
    GamerProfile_UpdateProfileFromDvars(0):
    "mis_01" = "0".
    "mis_difficulty" = "00000000000000000000000000000000000000000000000000".
    "cheat_points" = "0".
    "cheat_items_set1" = "0".
    "cheat_items_set2" = "0".
    "takeCoverWarnings" = "-1".
    "r_gamma" = "1".
    "snd_volume" = "".
    "ps3_voiceSpeakerGain" = "".
    Hostname: nzn-8fff9c73f7d
    PC IP: 169.254.75.65
    end $init 8069 ms
    --- Common Initialization Complete ---
    - R_Cinematic_BeginLostDevice()...
    DB_BeginRecoverLostDevice()...
    R_ResetModelLighting()...
    R_ReleaseAllModels()...
    R_ReleaseLostImages()...
    Material_ReleaseAll()...
    R_ReleaseWorld()...
    Com_TouchMemory: 0 msec. Using sum: 0
    Recovering lost device...
    R_ResetDevice()...
    Initializing render targets...
    Requested frame buffer to be 24-bit color with 8-bit alpha
    DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
    Initializing static model cache...
    Initializing dynamic buffers...
    Initializing particle cloud buffer...
    Creating Direct3D queries...
    R_ReloadWorld()...
    Material_ReloadAll()...
    R_ReloadLostImages()...
    R_OptimizeAllModels()...
    DB_EndRecoverLostDevice()...
    R_Cinematic_EndLostDevice()...
    R_AbortRenderCommands()...
    R_PushRemoteScreenUpdate()...
    Finished recovering lost device.
    - R_Cinematic_BeginLostDevice()...
    DB_BeginRecoverLostDevice()...
    R_ResetModelLighting()...
    R_ReleaseAllModels()...
    R_ReleaseLostImages()...
    Material_ReleaseAll()...
    R_ReleaseWorld()...
    Com_TouchMemory: 0 msec. Using sum: 0
    Recovering lost device...
    R_ResetDevice()...
    Initializing render targets...
    Requested frame buffer to be 24-bit color with 8-bit alpha
    DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
    Initializing static model cache...
    Initializing dynamic buffers...
    Initializing particle cloud buffer...
    Creating Direct3D queries...
    R_ReloadWorld()...
    Material_ReloadAll()...
    R_ReloadLostImages()...
    R_OptimizeAllModels()...
    DB_EndRecoverLostDevice()...
    R_Cinematic_EndLostDevice()...
    R_AbortRenderCommands()...
    R_PushRemoteScreenUpdate()...
    Finished recovering lost device.
    Waited 13475 msec for asset 'loadscreen_mak' of type 'material'.
    Waited 37 msec for asset 'loadscreen_pel1' of type 'material'.
    Waited 65 msec for asset 'loadscreen_pel2' of type 'material'.
    Waited 12 msec for asset 'loadscreen_see1' of type 'material'.
    Waited 13 msec for asset 'loadscreen_see2' of type 'material'.
    Waited 89 msec for asset 'loadscreen_nazi_zombie_prototype' of type 'material'.
    Waited 96 msec for asset 'playlist_sp_recr' of type 'material'.
    Waited 2 msec for asset 'playlist_sp_reg' of type 'material'.
    Waited 97 msec for asset 'playlist_sp_hard' of type 'material'.
    Waited 2 msec for asset 'playlist_sp_vet' of type 'material'.
    Working directory: E:\Call of duty 5
    PunkBuster Client: Warning: Corrupted Interface
    PunkBuster Client: Attempting to resolve master6.evenbalance.com
    PunkBuster Client: Resolved to [204.15.228.214] (14)
    PunkBuster Client: PunkBuster Client (v2.080 | A0) Enabled
    Server: PB Log File E:\Call of duty 5\pb\svlogs\00000001.log Opened for WAW (w)
    Server: 0 Power Players loaded from E:\Call of duty 5\pb\pbpower.dat
    Server: 0 PB Rcon Filters loaded from E:\Call of duty 5\pb\pbrcon.dat
    Server: 0 Map lines loaded from E:\Call of duty 5\pb\pbsvmaps.cfg
    Server: Attempting to resolve master7.evenbalance.com
    Server: Resolved to [216.240.146.139]
    Loading fastfile 'common'
    used 41.51 MB memory in DB alloc
    Server: PunkBuster Server (v1.680 | A1402 C2.080) Enabled
    Huffman Took 3 Milliseconds
    PunkBuster Client: Game Version [Call of Duty COD_WaW build 1.0.872 CL(0) JADAMS2 Fri Oct 10
    1800 2008 win-x86]
    Connecting to Demonware...
    Controller #0 signed in locally
    PunkBuster Client: PB Services socket initialized
    DW_DNS_RESOLVING
    DW_DNS_RESOLVING
    Save Message First Frame Shown: 28110
    .
    ..
    ...
    ...
    DW_GETUSERNAMES(62 msecs)
    Retrieving usernames
    Retrieving usernames.
    Retrieving usernames..
    Retrieving usernames...
    Retrieving usernames....
    Retrieving usernames.....
    Retrieving usernames......
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    Retrieving usernames............................
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    Retrieving usernames......................................
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    Retrieving usernames.................................................
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    Retrieving usernames...................................................
    Retrieving usernames....................................................
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    Retrieving usernames......................................................
    Retrieving usernames.......................................................
    Retrieving usernames........................................................
    Retrieving usernames.........................................................
    Retrieving usernames..........................................................
    Retrieving usernames...........................................................
    Retrieving usernames............................................................
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    Retrieving usernames..............................................................
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    Retrieving usernames.......................................................................
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    Retrieving usernames...........................................................................
    Retrieving usernames............................................................................
    Retrieving usernames.............................................................................
    Retrieving usernames..............................................................................
    Retrieving usernames...............................................................................
    Retrieving usernames...............................................................................
    '6' is not a valid value for dvar 'dw_numaccounts'
    Domain is any integer from -1 to 5

    Populated dw_user dvars with 6 accounts
    Mihce
    elmosmum
    JULA
    ljchunters
    Flunchy
    umur
    Attempting to login with username , but username doesn't match list from Demonware. Hax?


    Unhandled exception caught

  • #2
    !!

    Comment


    • #3
      งงเลยครับท่าน เซฟรูปมาชัวร์สุด-0-

      Comment


      • #4
        มันจะเป็นกรอบๆสี่เหลี่ยมอะครับ แล้วมีคำพวกนี้อยุ่

        Comment


        • #5
          สเปคเครื่องกับพวกไดเร็คถึงไมหครับ ภาคนี้ต่างจากภาคก่อนนะครับ ภาคนี้กินสเปกมากกว่า

          เทสได้ที่นี่ครับผม http://www.systemrequirementslab.com/referrer/srtest

          ลองเลือกเกมส์ที่ต้องการดูครับ

          Comment


          • #6
            ให้ Manual run setup เพื่อติดตั้งเกม
            คือให้ใช้ Mycom เพื่อเปิดเข้าไปในแผ่น CD แล้วค่อย Run Setup
            ถ้าใช้ Autorun มันจะขึ้น Error เกี่ยวกับ Sound card
            และที่สำคัญตอน Run เกมครั้งแรก ห้ามต่อInternet นะครับ

            Comment


            • #7
              สเปกเครื่องถึงครับลองแล้ว

              Comment


              • #8
                Originally posted by jackpha View Post
                ให้ Manual run setup เพื่อติดตั้งเกม
                คือให้ใช้ Mycom เพื่อเปิดเข้าไปในแผ่น CD แล้วค่อย Run Setup
                ถ้าใช้ Autorun มันจะขึ้น Error เกี่ยวกับ Sound card
                และที่สำคัญตอน Run เกมครั้งแรก ห้ามต่อInternet นะครับ
                สงสัยเพราะผมลง Autorun มันเลยขึ้นแบบนี้
                ----- Initializing Renderer ----
                execing ragdoll.cfg from disk
                ----- Client Initialization -----
                ----- Client Initialization Complete -----
                Trying SMP acceleration...
                ...succeeded.
                ----- R_Init -----
                Getting Direct3D 9 interface...
                Pixel shader version is 3.0
                Vertex shader version is 3.0
                Shader model 2.0 code path is available.
                Shader model 3.0 code path is available.
                Using Shader model 3.0 code path because it is the best available path on this hardware.
                Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz
                Game window successfully created.
                Using 4x anti-aliasing
                Creating Direct3D device...
                Com_TouchMemory: 0 msec. Using sum: 0
                Loading fastfile code_post_gfx
                Loading fastfile ui
                Loading fastfile common
                Initializing render targets...
                Requested frame buffer to be 24-bit color with 8-bit alpha
                DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
                Initializing static model cache...
                Initializing dynamic buffers...
                Initializing particle cloud buffer...
                Creating Direct3D queries...
                Loading fastfile 'code_post_gfx'
                used 1.13 MB memory in DB alloc
                Setting initial state...
                DirectX reports 512 MB of video memory and 2219 MB of available texture memory.
                Using video memory size to cap used texture memory at 496 MB.
                Texture detail is set automatically.
                Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
                Waited 99 msec for asset 'shadowcaster' of type 'material'.
                Waited 1 msec for asset 'shadowoverlay' of type 'material'.
                Waited 0 msec for asset 'stencilshadow' of type 'material'.
                Waited 201 msec for asset 'cinematic' of type 'material'.
                Error: Waited 121 msec for missing asset "water_droplet".
                Error: Could not load material "water_droplet".
                Error: Could not load material "water_dynamic_spray".

                ------- sound system initialization -------
                Loading fastfile 'ui'
                used 39.48 MB memory in DB alloc


                Error during initialization:
                Unhandled exception caught

                แล้วมีวิธีแก้ไหมครับ รึว่าต้องลงใหม่อย่างเดียวครับ

                Comment


                • #9
                  ของผมคลิกเข้าเกมแล้วหน้าจอมืดเลยอะคับ มันจะขึ้นโลโก้เกมก่อนและก็ดำไปเลยทำไรก็ไม่ได้ ต้องรีเซ็ทเครื่องใหม่ทุกที ใครพอทราบช่วยทีหรือเป็นที่ไดรเวอกาดจอหรือป่าวคับ ผมใช้ ATI 4850 ของMSI

                  ขออนุญาตเจ้าของกะทู้ที่มาถามแทรกนะคับ

                  Comment


                  • #10
                    Update Driver VGA ไม่หายก็ลบลงใหม่

                    Comment


                    • #11
                      สร้าง Server เล่น lan กันหรือป่าวนั้น

                      ถ้าอย่างงั้นต้องมี crack สำหรับ server ด้วยนะ

                      Comment


                      • #12
                        แกรเดี่ยวกะนเลยครับ

                        Comment


                        • #13
                          cop py ลง เครื่อง ก่อน แล้ว ค่อย setup

                          หาย

                          Comment


                          • #14
                            Originally posted by KingJo View Post
                            สงสัยเพราะผมลง Autorun มันเลยขึ้นแบบนี้
                            ----- Initializing Renderer ----
                            execing ragdoll.cfg from disk
                            ----- Client Initialization -----
                            ----- Client Initialization Complete -----
                            Trying SMP acceleration...
                            ...succeeded.
                            ----- R_Init -----
                            Getting Direct3D 9 interface...
                            Pixel shader version is 3.0
                            Vertex shader version is 3.0
                            Shader model 2.0 code path is available.
                            Shader model 3.0 code path is available.
                            Using Shader model 3.0 code path because it is the best available path on this hardware.
                            Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz
                            Game window successfully created.
                            Using 4x anti-aliasing
                            Creating Direct3D device...
                            Com_TouchMemory: 0 msec. Using sum: 0
                            Loading fastfile code_post_gfx
                            Loading fastfile ui
                            Loading fastfile common
                            Initializing render targets...
                            Requested frame buffer to be 24-bit color with 8-bit alpha
                            DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
                            Initializing static model cache...
                            Initializing dynamic buffers...
                            Initializing particle cloud buffer...
                            Creating Direct3D queries...
                            Loading fastfile 'code_post_gfx'
                            used 1.13 MB memory in DB alloc
                            Setting initial state...
                            DirectX reports 512 MB of video memory and 2219 MB of available texture memory.
                            Using video memory size to cap used texture memory at 496 MB.
                            Texture detail is set automatically.
                            Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
                            Waited 99 msec for asset 'shadowcaster' of type 'material'.
                            Waited 1 msec for asset 'shadowoverlay' of type 'material'.
                            Waited 0 msec for asset 'stencilshadow' of type 'material'.
                            Waited 201 msec for asset 'cinematic' of type 'material'.
                            Error: Waited 121 msec for missing asset "water_droplet".
                            Error: Could not load material "water_droplet".
                            Error: Could not load material "water_dynamic_spray".

                            ------- sound system initialization -------
                            Loading fastfile 'ui'
                            used 39.48 MB memory in DB alloc


                            Error during initialization:
                            Unhandled exception caught

                            แล้วมีวิธีแก้ไหมครับ รึว่าต้องลงใหม่อย่างเดียวครับ
                            ลองตัด net แล้ว Run ดูครับ ถ้าไม่ได้ก็ลงใหม่

                            Comment


                            • #15
                              เออเกมสืนี้ผมลงปกตินะครับ ลงไล้วไม่ต้องตัดเน็ตด้วย เล่นได้ปกติ ขอโทษครับไม่เคยเจอจริงๆ

                              Comment

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