ทำไมลง Call of duty 5 แล้วจะเข้าเล่นทำไมขึ้นอย่างนี้อะครับ
ลงใหม่แล้ว 5 รอบแล้วครับเหมือนเดิม
ทำไงดีอะครับ บอกวิธีแก้ไขหน่อยครับ
ขอบคุณมากๆครับ
----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 800 x 600 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Setting initial state...
DirectX reports 256 MB of video memory and 551 MB of available texture memory.
Using video memory size to cap used texture memory at 240 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 1 on normal maps, and 3 on specular maps
Waited 590 msec for asset '$default' of type 'material'.
Waited 8 msec for asset '$additive' of type 'material'.
Waited 0 msec for asset '$line_nodepth' of type 'material'.
Waited 278 msec for asset 'light_corona' of type 'material'.
Waited 2 msec for asset 'clear_alpha' of type 'material'.
Waited 2 msec for asset 'depthprepass' of type 'material'.
Waited 0 msec for asset 'shadowclear' of type 'material'.
Waited 1 msec for asset 'shadowcookieoverlay' of type 'material'.
Waited 2 msec for asset 'shadowcookieblur' of type 'material'.
Waited 1811 msec for asset 'shadowcaster' of type 'material'.
Error: Waited 651 msec for missing asset "water_droplet".
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".
Com_TouchMemory: 0 msec. Using sum: 0
------- sound system initialization -------
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
------- sound system successfully initialized -------
--------------
GamerProfile_UpdateProfileFromDvars(0):
"mis_01" = "0".
"mis_difficulty" = "00000000000000000000000000000000000000000000000000".
"cheat_points" = "0".
"cheat_items_set1" = "0".
"cheat_items_set2" = "0".
"takeCoverWarnings" = "-1".
"r_gamma" = "1".
"snd_volume" = "".
"ps3_voiceSpeakerGain" = "".
Hostname: nzn-8fff9c73f7d
PC IP: 169.254.75.65
end $init 8069 ms
--- Common Initialization Complete ---
- R_Cinematic_BeginLostDevice()...
DB_BeginRecoverLostDevice()...
R_ResetModelLighting()...
R_ReleaseAllModels()...
R_ReleaseLostImages()...
Material_ReleaseAll()...
R_ReleaseWorld()...
Com_TouchMemory: 0 msec. Using sum: 0
Recovering lost device...
R_ResetDevice()...
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
R_ReloadWorld()...
Material_ReloadAll()...
R_ReloadLostImages()...
R_OptimizeAllModels()...
DB_EndRecoverLostDevice()...
R_Cinematic_EndLostDevice()...
R_AbortRenderCommands()...
R_PushRemoteScreenUpdate()...
Finished recovering lost device.
- R_Cinematic_BeginLostDevice()...
DB_BeginRecoverLostDevice()...
R_ResetModelLighting()...
R_ReleaseAllModels()...
R_ReleaseLostImages()...
Material_ReleaseAll()...
R_ReleaseWorld()...
Com_TouchMemory: 0 msec. Using sum: 0
Recovering lost device...
R_ResetDevice()...
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
R_ReloadWorld()...
Material_ReloadAll()...
R_ReloadLostImages()...
R_OptimizeAllModels()...
DB_EndRecoverLostDevice()...
R_Cinematic_EndLostDevice()...
R_AbortRenderCommands()...
R_PushRemoteScreenUpdate()...
Finished recovering lost device.
Waited 13475 msec for asset 'loadscreen_mak' of type 'material'.
Waited 37 msec for asset 'loadscreen_pel1' of type 'material'.
Waited 65 msec for asset 'loadscreen_pel2' of type 'material'.
Waited 12 msec for asset 'loadscreen_see1' of type 'material'.
Waited 13 msec for asset 'loadscreen_see2' of type 'material'.
Waited 89 msec for asset 'loadscreen_nazi_zombie_prototype' of type 'material'.
Waited 96 msec for asset 'playlist_sp_recr' of type 'material'.
Waited 2 msec for asset 'playlist_sp_reg' of type 'material'.
Waited 97 msec for asset 'playlist_sp_hard' of type 'material'.
Waited 2 msec for asset 'playlist_sp_vet' of type 'material'.
Working directory: E:\Call of duty 5
PunkBuster Client: Warning: Corrupted Interface
PunkBuster Client: Attempting to resolve master6.evenbalance.com
PunkBuster Client: Resolved to [204.15.228.214] (14)
PunkBuster Client: PunkBuster Client (v2.080 | A0) Enabled
Server: PB Log File E:\Call of duty 5\pb\svlogs\00000001.log Opened for WAW (w)
Server: 0 Power Players loaded from E:\Call of duty 5\pb\pbpower.dat
Server: 0 PB Rcon Filters loaded from E:\Call of duty 5\pb\pbrcon.dat
Server: 0 Map lines loaded from E:\Call of duty 5\pb\pbsvmaps.cfg
Server: Attempting to resolve master7.evenbalance.com
Server: Resolved to [216.240.146.139]
Loading fastfile 'common'
used 41.51 MB memory in DB alloc
Server: PunkBuster Server (v1.680 | A1402 C2.080) Enabled
Huffman Took 3 Milliseconds
PunkBuster Client: Game Version [Call of Duty COD_WaW build 1.0.872 CL(0) JADAMS2 Fri Oct 10
1800 2008 win-x86]
Connecting to Demonware...
Controller #0 signed in locally
PunkBuster Client: PB Services socket initialized
DW_DNS_RESOLVING
DW_DNS_RESOLVING
Save Message First Frame Shown: 28110
.
..
...
...
DW_GETUSERNAMES(62 msecs)
Retrieving usernames
Retrieving usernames.
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'6' is not a valid value for dvar 'dw_numaccounts'
Domain is any integer from -1 to 5
Populated dw_user dvars with 6 accounts
Mihce
elmosmum
JULA
ljchunters
Flunchy
umur
Attempting to login with username , but username doesn't match list from Demonware. Hax?
Unhandled exception caught
ลงใหม่แล้ว 5 รอบแล้วครับเหมือนเดิม
ทำไงดีอะครับ บอกวิธีแก้ไขหน่อยครับ
ขอบคุณมากๆครับ
----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 800 x 600 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Setting initial state...
DirectX reports 256 MB of video memory and 551 MB of available texture memory.
Using video memory size to cap used texture memory at 240 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 1 on normal maps, and 3 on specular maps
Waited 590 msec for asset '$default' of type 'material'.
Waited 8 msec for asset '$additive' of type 'material'.
Waited 0 msec for asset '$line_nodepth' of type 'material'.
Waited 278 msec for asset 'light_corona' of type 'material'.
Waited 2 msec for asset 'clear_alpha' of type 'material'.
Waited 2 msec for asset 'depthprepass' of type 'material'.
Waited 0 msec for asset 'shadowclear' of type 'material'.
Waited 1 msec for asset 'shadowcookieoverlay' of type 'material'.
Waited 2 msec for asset 'shadowcookieblur' of type 'material'.
Waited 1811 msec for asset 'shadowcaster' of type 'material'.
Error: Waited 651 msec for missing asset "water_droplet".
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".
Com_TouchMemory: 0 msec. Using sum: 0
------- sound system initialization -------
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
------- sound system successfully initialized -------
--------------
GamerProfile_UpdateProfileFromDvars(0):
"mis_01" = "0".
"mis_difficulty" = "00000000000000000000000000000000000000000000000000".
"cheat_points" = "0".
"cheat_items_set1" = "0".
"cheat_items_set2" = "0".
"takeCoverWarnings" = "-1".
"r_gamma" = "1".
"snd_volume" = "".
"ps3_voiceSpeakerGain" = "".
Hostname: nzn-8fff9c73f7d
PC IP: 169.254.75.65
end $init 8069 ms
--- Common Initialization Complete ---
- R_Cinematic_BeginLostDevice()...
DB_BeginRecoverLostDevice()...
R_ResetModelLighting()...
R_ReleaseAllModels()...
R_ReleaseLostImages()...
Material_ReleaseAll()...
R_ReleaseWorld()...
Com_TouchMemory: 0 msec. Using sum: 0
Recovering lost device...
R_ResetDevice()...
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
R_ReloadWorld()...
Material_ReloadAll()...
R_ReloadLostImages()...
R_OptimizeAllModels()...
DB_EndRecoverLostDevice()...
R_Cinematic_EndLostDevice()...
R_AbortRenderCommands()...
R_PushRemoteScreenUpdate()...
Finished recovering lost device.
- R_Cinematic_BeginLostDevice()...
DB_BeginRecoverLostDevice()...
R_ResetModelLighting()...
R_ReleaseAllModels()...
R_ReleaseLostImages()...
Material_ReleaseAll()...
R_ReleaseWorld()...
Com_TouchMemory: 0 msec. Using sum: 0
Recovering lost device...
R_ResetDevice()...
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
R_ReloadWorld()...
Material_ReloadAll()...
R_ReloadLostImages()...
R_OptimizeAllModels()...
DB_EndRecoverLostDevice()...
R_Cinematic_EndLostDevice()...
R_AbortRenderCommands()...
R_PushRemoteScreenUpdate()...
Finished recovering lost device.
Waited 13475 msec for asset 'loadscreen_mak' of type 'material'.
Waited 37 msec for asset 'loadscreen_pel1' of type 'material'.
Waited 65 msec for asset 'loadscreen_pel2' of type 'material'.
Waited 12 msec for asset 'loadscreen_see1' of type 'material'.
Waited 13 msec for asset 'loadscreen_see2' of type 'material'.
Waited 89 msec for asset 'loadscreen_nazi_zombie_prototype' of type 'material'.
Waited 96 msec for asset 'playlist_sp_recr' of type 'material'.
Waited 2 msec for asset 'playlist_sp_reg' of type 'material'.
Waited 97 msec for asset 'playlist_sp_hard' of type 'material'.
Waited 2 msec for asset 'playlist_sp_vet' of type 'material'.
Working directory: E:\Call of duty 5
PunkBuster Client: Warning: Corrupted Interface
PunkBuster Client: Attempting to resolve master6.evenbalance.com
PunkBuster Client: Resolved to [204.15.228.214] (14)
PunkBuster Client: PunkBuster Client (v2.080 | A0) Enabled
Server: PB Log File E:\Call of duty 5\pb\svlogs\00000001.log Opened for WAW (w)
Server: 0 Power Players loaded from E:\Call of duty 5\pb\pbpower.dat
Server: 0 PB Rcon Filters loaded from E:\Call of duty 5\pb\pbrcon.dat
Server: 0 Map lines loaded from E:\Call of duty 5\pb\pbsvmaps.cfg
Server: Attempting to resolve master7.evenbalance.com
Server: Resolved to [216.240.146.139]
Loading fastfile 'common'
used 41.51 MB memory in DB alloc
Server: PunkBuster Server (v1.680 | A1402 C2.080) Enabled
Huffman Took 3 Milliseconds
PunkBuster Client: Game Version [Call of Duty COD_WaW build 1.0.872 CL(0) JADAMS2 Fri Oct 10
1800 2008 win-x86]
Connecting to Demonware...
Controller #0 signed in locally
PunkBuster Client: PB Services socket initialized
DW_DNS_RESOLVING
DW_DNS_RESOLVING
Save Message First Frame Shown: 28110
.
..
...
...
DW_GETUSERNAMES(62 msecs)
Retrieving usernames
Retrieving usernames.
Retrieving usernames..
Retrieving usernames...
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Retrieving usernames.............................................................................
Retrieving usernames..............................................................................
Retrieving usernames...............................................................................
Retrieving usernames...............................................................................
'6' is not a valid value for dvar 'dw_numaccounts'
Domain is any integer from -1 to 5
Populated dw_user dvars with 6 accounts
Mihce
elmosmum
JULA
ljchunters
Flunchy
umur
Attempting to login with username , but username doesn't match list from Demonware. Hax?
Unhandled exception caught
Comment