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CRYSIS ตัวเต็มก็ไม่ support quad-core .... เซ็งอ่ะ

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  • CRYSIS ตัวเต็มก็ไม่ support quad-core .... เซ็งอ่ะ

    ก่อนหน้านี้ผมเล่นตัว demo แล้วลองเข้าไปดูใน task-manager ปรากฏว่า crysis ไม่ได้ใช้งาน cpu ทั้ง 4 หัวอย่างเต็มที่เลย

    ก็เลยคิดว่า demo คงไม่ support Quad-core ถ้าตัว Full มาคง support แน่ๆ
    แต่เมื่อกี๊ผมไปลองกับตัวเต็ม ปรากฏ framerate เท่ากับ demo เลยครับ.....

    สงสัยว่ามันจะมี patch มาแก้ไหมนี่ ถ้าไม่มี patch มาแก้ งานนี้คนใช้ Quad-Core คงเศร้าไปตามๆกัน รวมทั้งผมด้วย เฮ้อ





    อันนี้ Framerate จาก demo ครับเทียบกันระหว่าง C2D กะ C2Q

    http://www.extremetech.com/article2/...2209093,00.asp

  • #2
    Spec ผมนะ
    q6600@3.06Ghz
    2gb DDRII 800
    MSI 8800GT
    Vista 32bit
    Dx10
    Very High Setting
    No AA

    เห็นได้ว่า Quad ไม่ได้ช่วยอะไรเลยอ่ะครับ

    8800GT CPU BENCHMARK @ Crysis DEMO
    ==============================================================
    TimeDemo Play Started , (Total Frames: 1500, Recorded Time: 44.62s)
    !TimeDemo Run 0 Finished.
    Play Time: 82.58s, Average FPS: 18.16
    Min FPS: 1.85 at frame 196, Max FPS: 29.30 at frame 103
    Average Tri/Sec: -23765532, Tri/Frame: -1308403
    Recorded/Played Tris ratio: -0.55
    !TimeDemo Run 1 Finished.
    Play Time: 81.77s, Average FPS: 18.34
    Min FPS: 1.85 at frame 196, Max FPS: 29.30 at frame 103
    Average Tri/Sec: -23830566, Tri/Frame: -1299124
    Recorded/Played Tris ratio: -0.55


    -----------------------------------------------------------------------

    8800GT CPU BENCHMARK @ Crysis Full


    ==============================================================
    TimeDemo Play Started , (Total Frames: 1500, Recorded Time: 44.62s)
    !TimeDemo Run 0 Finished.
    Play Time: 87.63s, Average FPS: 17.12
    Min FPS: 7.40 at frame 196, Max FPS: 26.20 at frame 98
    Average Tri/Sec: -22370068, Tri/Frame: -1306899
    Recorded/Played Tris ratio: -0.55
    !TimeDemo Run 1 Finished.
    Play Time: 85.35s, Average FPS: 17.57
    Min FPS: 7.40 at frame 196, Max FPS: 26.20 at frame 98
    Average Tri/Sec: -22901802, Tri/Frame: -1303118
    Recorded/Played Tris ratio: -0.55
    !TimeDemo Run 2 Finished.
    Play Time: 86.00s, Average FPS: 17.44
    Min FPS: 7.40 at frame 196, Max FPS: 26.20 at frame 98
    Average Tri/Sec: -22688506, Tri/Frame: -1300761
    Recorded/Played Tris ratio: -0.55
    !TimeDemo Run 3 Finished.
    Play Time: 85.35s, Average FPS: 17.57
    Min FPS: 7.40 at frame 196, Max FPS: 26.20 at frame 98
    Average Tri/Sec: -22900988, Tri/Frame: -1303122
    Recorded/Played Tris ratio: -0.55
    TimeDemo Play Ended, (4 Runs Performed)

    ==============================================================

    ตามนี้เลยครับ ไปลองมาแล้ว จะเห็นได้ว่าตัว Full เฟรมเรทจะช้ากว่าไป 1 เฟรมอ่ะ
    Last edited by zx430564; 12 Nov 2007, 07:57:26.

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    • #3
      เอาที่เล่นได้ แล้วราบลื่นก็เป้นพอแล้วมังครับ.........

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      • #4
        ไม่ได้เปิด V-Sync ใช่ไหมคะ แล้วเดี๋ยวไปหาข้อมูลมาให้แล้วกัน

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        • #5
          ถ้าเสป๊คท่าน zx430564 ไม่ลื่นนี้ คนอื่นก็จบครับ --"

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          • #6
            แล้วการ Set Affinity ที่ process ที่ผมเคยบอก ช่วยได้มั้ยครับ

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            • #7
              Average FPS: 17.12

              เหงื่อตก 8800gt เลยยังขนาดนี้ น้อยกว่า demo อีก ใช้ความละเอียดที่หน้าจอเท่าไรคับ
              แต่.... เกมส์สำหรับอนาคตจิงๆ -_-"

              งงแทนประธาน EA มันนะครับมันบอกช่วยกระตุ้นให้คนอัพเดทเครื่องกัน แล้วมันจะให้อัพเดทไปขนาดไหนถึงจะลื่น

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              • #8
                เจ็บ.....อยากเล่นแบบเห็นภาพสวยๆอ่ะ ยังไม่เคยลองเล่นเลย เกม Crysis เนีย Download DEMO มาเล่นไม่ไหวหรอก รอ แถมมากับ หนังสือ Future gamer ดีกว่า

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                • #9
                  สงสัยทำให้ซับกับ8คอร์อย่างเดียวเปล่า

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                  • #10
                    สุดท้ายก็ไม่เป็นตามที่หวังไว้

                    Comment


                    • #11
                      จาก Incrysis
                      สรุปพอได้ใจความก็คือ crysis จะวิ่งบน quad core 64 bit ได้ดี
                      ที่เหลือแปรเอาเองนะ

                      What kind of performance difference will we see in Crysis between Single/Dual/Quad/ core processors?

                      You will see a large performance increase on multi-core processors, especially regarding the worst case frame rates during intense action sequences allowing the player to experience a more stable frame rate through out the whole game. A quad core system should provide the best gaming platform for Crysis.

                      What technologies, effects, enhancements etc. will we see in Crysis with the use of the multiple core processors?

                      The most significant enhancement is the increased frame rate but it doesn’t stop there. Multi-core systems benefit from being able to generate much more complex visual particle effects using the additional cores to offload the work from the main game code.

                      Will Crysis be more dependent on the GPU or the CPU?

                      That will depend on the settings you are running the game at. Crysis is designed to make the most of both the CPU and GPU but with enough scalability to ensure a good game play experience on older hardware as well.

                      Will Crysis support some kind of thread branching so it can theoretically support an unlimited amount of cores?

                      The engine doesn’t currently support the kind of thread batching which would scale to an unlimited amount of cores. For a small number of cores it’s proved more suitable to use a parallelization technique where individual tasks, such as physics, sound, particle calculations etc. are performed in parallel.

                      How is gaming processing distributed among the cores? ex: AI, sound, effects, physics

                      This varies based on the type of hardware you are running on. In theory the physics, sound, many of the particle systems and the game logic can all run on separate cores. In additional much of the time spent in the graphics driver can be offloaded to another core as Crysis has a very highly optimised Direct3D graphics engine.

                      Will the x64 version have a significant performance improvement over the x86 one?

                      With all others things being equal regarding hardware and driver performance then the 64bit version of Crysis will be the best performing version. The Sandbox level editor processes a large amount of data and is best run on a 64bit system.

                      Do you have any recommendations on other complimentary hardware to ensure maximum performance and avoid potential bottlenecks?

                      N/A

                      What is being done to accommodate those on older slow processors?

                      While Crysis has been optimised to allow for best possible gaming experience on high end multi core systems the game still offers an excellent experience on older hardware. Several features can be scaled back to ensure Crysis can be run well on older systems without affecting the game play experience.

                      How early into the games development have you been working with Crytek?

                      We have been working with Crytek for over 2 years to keep them updated with the latest progress in hardware development.

                      What benefits will gamers see as a result of your direct involvement with Crytek?

                      See above: frame rate stability, effects etc…

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                      • #12
                        With all others things being equal regarding hardware and driver performance then the 64bit version of Crysis will be the best performing version. The Sandbox level editor processes a large amount of data and is best run on a 64bit system.
                        เด๋วจะไปลองดู มันจะดีกว่า 32 บิทมากไหม

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                        • #13
                          มีอีกอัน
                          Crytek's Cevat Yerli on Crysis Tech
                          by Chris Remo Oct 25, 2007 10:26am CST
                          Since its announcement, Crysis has been heralded as the new benchmark for real-time video game graphics. Of course, that visual splendor comes with system requirements, which developer Crytek recently released.
                          Having played Crysis both in single-player mode and in multiplayer, and with the game's demo scheduled to arrive tomorrow, I delved deep into the technical side of Crysis with Crytek boss Cevat Yerli. We discussed system requirements, scalability, mod support, multiplayer, and much more. How will your system stack up? Read on.


                          Shack: What kind of market do you think will be feasible for Crysis, a game that pushes a lot of graphical limits?

                          Cevat Yerli: We are creating a high-end PC game, just as the industry has seen numerous times in the last 10 years. We assume it will be seen and accepted and hopefully embraced as such. The quality of Crysis was the number one reason we made the development choices we did.

                          Shack: Do you worry it will be too demanding for most gamers' machines?

                          Cevat Yerli: We are not really concerned. Its not more demanding than Far Cry was and Far Cry was a big success for us. Crysis is just more optimized and looks better at the same demands of Far Cry relative to the past. We scaled back to 3 years old gamer configurations, just as we promised.

                          Shack: How scalable will the game be; that is, how much of the "full experience" will users be getting on a machine that is more towards the minimum requirements?

                          Cevat Yerli: The overall answer on this is difficult, but let's think it scales you one generation back, providing you lower visual fidelity and ambiance, with the core gameplay being the same effectively. However you will perceive the core being less impressive if you experienced the high or very high setups, but not vice versa--e.g., if you didn't see Crysis on high or very high before, you will have a great experience with your machine.

                          Shack: How significant are differences between the DX9 and DX10 versions of the game? Are there any actual gameplay distinctions?

                          Cevat Yerli: For single-player the difference is only in visual quality, there are no gameplay differences. Visually the imagery has more depth though 3D post processing, looks more cinematic through motion blur systems interacting and surfaces are more crisper in detail and 3D. The lighting and post processing goes through an extended next-generation HDR rendering system.

                          In multiplayer when you qualify for very-high settings, that is high-end DX10, you will experience tangible gameplay improvements that actually make tactical difference and lets you feel like you play single player in terms of cinematic experience.

                          Shack: Generally, successful multiplayer is fairly low-req in order to allow for the largest possible userbase. How do you feel about the prospects for your multiplayer mode in the face of the numerous heavy hitters releasing this fall?

                          Cevat Yerli: We see multiplayer in two extremes. One is the low, medium, high version that scales games low and high in regards to your PC spec, offering you a certain fixed gameplay. We try to be as good as we can there without losing the low-spec gamers.

                          But with very-high you will need high-end DX10 to qualify for an experience that is essentially the future of multiplayer games, but now. This means you will also get gameplay experience that pushes options, emergent gameplay through more advanced simulations and graphics that define and impact gameplay. Examples of this are breakable geometries, soft-vegetation that interacts with characters, battledust that is synchronized across users to change the atmospherics, day-night cycles that can change tactics completely as you play.

                          We certainly hope through our ongoing community support and commitment to offer the best online experience for the future for our gamers, that gamers will become Power Struggle fans and help us to be the best multiplayer game. (Note: Check out our Crysis multiplayer beta preview for details on Power Struggle mode. -Shack)

                          Shack: How much, and in what ways, will Crytek support the mod community? Will it ship with an SDK, and if so, what can modders expect from it?

                          Cevat Yerli: The community will launch through www.crymod.com with having the game editor Sandbox 2--more than levels--being released with the game both in 32- and 64-bit versions. The C++ SDK will launch by mid-November.

                          All in all we can say that the modding community can create complete new experiences, a RPG, a Racing game, a golf game... Whatever they want. They can mod Crysis into a pirate shooter. We look forward to this... Anyone?

                          Shack: Is there dedicated support for 64-bit and dual- and quad-core processors, and if so how does the game distribute its tasks? Do you suggest a higher-clocked dual-core over a quad-core, or is quad-core performance enough to give it the edge?

                          Cevat Yerli: We support both 64-bit and multi-cores. Multi-core will be beneficial in the experience, particularly in faster but also smoother framerates. 64-bit and higher memory will yield quicker loading times. We recommend quad core over higher clock.
                          แปลว่า
                          เกมส์ Crysis รองรับ ทั้งแบบ 64 บิท และ หลายหน่วยประมวลผล
                          หลายหน่วยประมวลผลจะมีผลกับการความเร็วและความราบลื่นของ เฟรมเรต
                          64 บิท และ หน่วยความจำมาก จะลดเวลาในการโหลดเกมส์
                          เราแนะนำ quad core มากกว่าการ over clock dual core cpu



                          Shack: What is the main limiter for Crysis in terms of GPU, CPU, or RAM? If users are near the low end of the requirements, which should they upgrade first?

                          Cevat Yerli: We would say first CPU, then GPU, then memory. But it must be in balance. If you are balanced, we are more CPU bound then GPU, but at the same time at higher CPU configurations we scale very well for GPUs.

                          Shack: How extensively does the game support widescreen aspect ratios and options such as custom FOV?

                          Cevat Yerli: We support widescreen as your monitor's response back to our engine query. Custom FOV is not supported.

                          Shack: Do you have any insight to how well the upcoming range of cards will support Crysis, not just on the high end but lower down the ladder as well?

                          Cevat Yerli: Very, very well. Stay tuned for more on this. In mid November you will see the new NVidia cards. They are a blast for Crysis and really, really very good deals.
                          Last edited by sonicm; 12 Nov 2007, 12:44:23.

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                          • #14
                            สำหรับพวก core ที่มากกว่า 2 นะครับ
                            เป็น micro code ที่update แล้วทำให้ระบบเสถียรขึ้น
                            http://support.microsoft.com/kb/936357

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                            • #15
                              Originally posted by NHON View Post
                              แล้วการ Set Affinity ที่ process ที่ผมเคยบอก ช่วยได้มั้ยครับ
                              เข้าไปดูมันติ๊กถูกทั้ง 4 ตัวอยู่แล้วครับ

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