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Thread: เล่นCOD4 แล้วมันเด้งออกมาช่วยหน่อยครับ

  1. #1
    OverclockZone Member
    Join Date
    28 Dec 2007

    Default เล่นCOD4 แล้วมันเด้งออกมาช่วยหน่อยครับ

    ล่นCOD4 แล้วมันเด้งออกมาช่วยหน่อยครับ ขึ้นข้อความดังนี้หมายความว่างัยครับ

  2. #2
    OverclockZone Member
    Join Date
    28 Dec 2007

    Default

    ----- Initializing Renderer ----
    ----- Client Initialization Complete -----
    Attempting 22 kHz 16 bit [Windows default] sound
    ----- R_Init -----
    Getting Direct3D 9 interface...
    Pixel shader version is 3.0
    Vertex shader version is 3.0
    Shader model 2.0 code path is available.
    Shader model 3.0 code path is available.
    Using Shader model 3.0 code path because it is the best available path on this hardware.
    Attempting 640 x 480 fullscreen with 32 bpp at 60 hz
    Game window successfully created.
    Creating Direct3D device...
    Com_TouchMemory: 0 msec. Using sum: 0
    Loading fastfile code_post_gfx
    Loading fastfile ui
    Loading fastfile common
    Initializing render targets...
    Requested frame buffer to be 24-bit color with 8-bit alpha
    DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
    Initializing static model cache...
    Initializing dynamic buffers...
    Initializing particle cloud buffer...
    Creating Direct3D queries...
    Setting initial state...
    Loaded zone 'code_post_gfx'
    DirectX reports 256 MB of video memory and 965 MB of available texture memory.
    Using video memory size to cap used texture memory at 240 MB.
    Texture detail is set automatically.
    Using picmip 0 on most textures, 1 on normal maps, and 1 on specular maps
    Loaded zone 'ui'
    Waiting for $init to finish. There may be assets missing from code_post_gfx.

    ------- sound system initialization -------
    ------- sound system successfully initialized -------
    end $init 3741 ms
    --- Common Initialization Complete ---
    Waited 133 ms for $init to finish.
    Working directory: D:\Game\Call Of Duty 4\Call of Duty 4 - Modern Warfare
    openmenuondvar: cannot find dvar ui_sp_unlock
    unknown UI script stopRefresh in block:
    "open" "main_text" ; "uiScript" "addPlayerProfiles" ; "uiScript"
    "openMenuOnDvar" "com_playerProfile" "" "player_profile" ; "uiScript"
    "openMenuOnDvarNot" "ui_playerProfileCount" 1 "player_profile" ; "uiScript"
    "stopRefresh" ;
    Save Message First Frame Shown: 11937
    Loaded zone 'common'
    ------ Server Initialization ------
    Server: hunted
    ----- R_Init -----
    DirectX reports 256 MB of video memory and 957 MB of available texture memory.
    Using video memory size to cap used texture memory at 240 MB.
    Using previously reported texture memory size of 240 MB.
    Texture detail is set automatically.
    Using picmip 0 on most textures, 1 on normal maps, and 1 on specular maps
    Save Message First Frame Shown: 15578
    Unloaded fastfile ui
    Loading fastfile hunted
    Waited 5777 msec for asset 'maps/hunted.d3dbsp' of type 'col_map_sp'.
    Save game build number: 525 nightly Wed Oct 03 2007 06:03:10PM
    Waited 641 msec for asset 'stinger' of type 'weapon'.
    Waited 198 msec for asset 't72_turret' of type 'weapon'.
    Waited 72 msec for asset 't72_turret2' of type 'weapon'.
    '0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
    Domain is any number from 0.001 to 1000
    '0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
    Domain is any number from 0.001 to 1000
    Waited 86 msec for asset 'emt_wood_creak_light_res' of type 'sound'.
    -----------------------------------
    Waited 4192 msec for asset 'explosions/small_vehicle_explosion' of type
    'fx'.
    Waited 56 msec for asset 'misc/car_headlight_truck_l' of type 'fx'.
    Waited 56 msec for asset 'misc/car_taillight_truck_l' of type 'fx'.
    '0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
    Domain is any number from 0.001 to 1000
    '0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
    Domain is any number from 0.001 to 1000
    Loaded zone 'hunted'
    CL_InitCGame: 7.24 seconds
    Com_TouchMemory: 0 msec. Using sum: -636619952
    Hiding channel: gamenotify
    Hiding channel: obituary
    Adding channel: gamenotify
    Adding channel: obituary
    Hiding channel: boldgame
    Adding channel: boldgame
    Hiding channel: subtitle
    Adding channel: subtitle
    No channels added or hidden
    === G_LoadGame ===
    WARNING: no alias prefix defined, using default
    Load time: 16570 msec
    ------ Server Initialization ------
    Server: ac130
    ----- R_Init -----
    DirectX reports 256 MB of video memory and 870 MB of available texture memory.
    Using video memory size to cap used texture memory at 240 MB.
    Using previously reported texture memory size of 240 MB.
    Texture detail is set automatically.
    Using picmip 0 on most textures, 1 on normal maps, and 1 on specular maps
    Save Message First Frame Shown: 46499
    Unloaded fastfile hunted
    Loading fastfile ac130


    ERROR: Could not find zone 'D:\Game\Call Of Duty 4\Call of Duty 4 - Modern Warfare\zone\english\ac130.ff'

  3. #3
    OverclockZone Member TaO_OaT's Avatar
    Join Date
    16 Sep 2006
    Location
    แถว ๆ นี้

    Default

    ERROR: Could not find zone 'D:\Game\Call Of Duty 4\Call of Duty 4 - Modern Warfare\zone\english\ac130.ff'
    มันหาไฟล์ ac130.ff ไม่เจอครับ ลองหาที่แผ่นของท่าานดูครับ ถ้าไม่เจอ ลองลงใหม่ดูครับ


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