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    18 Sep 2015

    Default อบรม AutoCAD 2016 คอร์สเดียวที่ครบถ้วนที่สุดในโลก ทั้ง 2D และ 3D โทร 086-085-3465

    อบรม AutoCAD 2016 คอร์สเดียวที่ครบถ้วนที่สุดในโลก ทั้ง 2 มิติ และ 3 มิติ โทร 086-085-3465

    เรียนหลักสูตรเดียว ไปสมัครงานที่ไหน ใครก็รับ แถมได้เงินเดือนสูง อย่างน้อย 18,000 - 50,000 บาท ขึ้นไป

    นับวันหาคนเขียน AutoCAD เก่งๆ ยากขึ้นทุกที หาที่เรียนที่สอนแบบครบเนื้อหาที่ต้องการในหลักสูตรเดียวก็ยาก
    แต่หลักสูตรจะนี้จะครบสมบูรณ์ สอนตั้งแต่พื้นฐานจนเป็นยอดมนุษย์ที่เชี่ยวชาญ AutoCAD ทั้ง 2 มิติ และ 3 มิติ
    สามารถขึ้นบ้าน อาคารสูง เขียนคอนโด งานออกแบบเครื่องจักร เครื่องกล ได้แบบมืออาชีพ หากเรียนจบคอร์สนี้จะสามารถ
    ไปทำงานได้ทุกสาขาทั้งวิศวกรโยธา ไฟฟ้า เครื่องกล สถาปนิก นักออกแบบ งานโฆษณาประชาสัมพันธ์ ออกแบบวงดนตรี
    เวที จัดไฟ และอื่นๆ อีกมากมาย

    CAD Training Center (ต.ท้ายบ้านใหม่ อ.เมือง จ.สมุทรปราการ)
    โทร. 086-085-3465 คุณเอก

    "จากประสบการณ์สอน และใช้ AutoCAD มากว่า 20 ปี ทำให้มั่นใจได้ในเนื้อหาที่อบรมจากมืออาชีพ"

    อบรม 12 วัน
    ทุกวัน เสาร์ - อาทิตย์ รวม 6 สัปดาห์ หรือ 1.5 เดือน
    [9.30 น. - 16.00 น.]
    มีตำรา, โปรแกรม AutoCAD 2016 ให้ 1 เล่ม
    คอมพิวเตอร์ 1 คนต่อ 1 เครื่อง
    ห้องแอร์ เย็นสบาย
    มีอาหารกลางวัน และกาแฟฟรี

    หลักสูตร AutoCAD 2016 คอร์สเดียวที่ครบถ้วนที่สุดในโลก ทั้ง 2 มิติ และ 3 มิติ
    (Agenda for AutoCAD 2016 Comprehensive Training)

    บทที่ 1 เริ่มต้นใช้โปรแกรม (Getting Started)

    o แนะนำแท็บสตาร์ท (Introducing the Start Tab)
    o เรียนรู้หมวดหมู่ของเครื่องมือ(Understanding How Tools are Organized)
    o เรียนรู้เรื่องสีในโปรแกรม AutoCAD (Understanding Color Schemes)
    o การสลับเวิร์คสเปซ (Switching Workspaces)
    o การปรับเวิร์คสเปซเซ็ตติ้ง (Adjusting Workspace Settings)
    o การใช้แอพพลิเคชั่นเมนู (Using the Application Menu)
    o การใช้เครื่องมือควิกแอคเซสทูลบาร์ (Using the Quick Access Toolbar)
    o การใช้งานอินโฟเซ็นเตอร์ (Using the InfoCenter)
    o การใช้และควบคุมระบบเฮลพ์ (Using and Controlling the Help System)
    o เข้าใจพื้นฐานการใช้ริบบ้อน (Understanding Ribbon Fundamentals)
    o การควบคุมการแสดงผลของริบบ้อน (Controlling the Display of the Ribbon)
    o การเปลี่ยนตำแหน่งของริบบ้อน (Changing the Location of the Ribbon)
    o การทำงานกับโฟลทติ้งพาเนล (Working with Floating Panels)
    o แนะนำแถบบรรทัดสถานะ (Introducing the Status Bar)
    o แนะนำดรออิ้งกริด (Introducing the Drawing Grid)
    o การเปลี่ยนสีจอ(Changing Screen Colors)
    o การทำงานกับยูสซอร์โปรไฟล์ (Working with User Profiles)
    o การทำงานในดรออิ้งวินโดว์ (Working Within the Drawing Window)
    o การทำงานกับดรออิ้งหลายๆ ไฟล์ (Working with Multiple Drawings)
    o รู้จักกับโมเดล และเลย์เอ้าแท็บ (Understanding Model and Layout Tabs)
    o เข้าใจแท็บไฟล์ (Understanding File Tabs)
    o รู้จักการใช้คอมมานด์ไลน์ (Understanding the Command Line)
    o การพิมพ์คำสั่ง (Typing Commands)
    o เข้าใจพื้นฐานการใช้ไดอะล็อกบ๊อกซ์ในโปรแกรม AutoCAD (Understanding Dialog Box Fundamentals)
    o เข้าใจพื้นฐานการใช้พาเลท (Understanding Palette Fundamentals)
    o เริ่มต้นสร้างดรออิ้งใหม่จากไฟล์เท็มเพลท (Starting a New Drawing from a Template File)
    o การตั้งค่าเท็มเพลทไฟล์เบื้องต้น (Setting the Default Drawing Template File)
    o การบันทึกดรออิ้งด้วยเซฟ และเซฟ แอส (Saving Drawings Using SAVE and QSAVE)
    o การบันทึกดรออิ้งด้วยคิวเซฟ และเซฟ แอส (Saving Drawings Using QSAVE and SAVEAS)
    o เข้าใจการตั้งค่าออโต้เซฟ (Understanding the Autosave Options)
    o เข้าใจพื้นฐานของไฟล์แบ็คอัพ (Understanding Backup Files)
    o การเซฟดรออิ้งไปเป็นเวอร์ชันต่างๆ และอ๊อพชันการเซฟอื่นๆ (Saving Drawings to Different Versions and Other Save Options)
    o การเปิดดรออิ้งในพาร์เชียลโอเพ่น และโหมดอ่านอย่างเดียว (Opening Drawings in Partial Open and Read-Only Modes)
    o (Opening Drawings Using the Sheet Set Manager)
    o การเปิดดรออิ้งด้วยชีทเซ็ตแมเนเจอร์ (Importing and Exporting DGN Files)
    o การใช้เม้าส์ในโปรแกรม AutoCAD (Using a Mouse in AutoCAD)
    o เรียนรู้การควบคุมวิวพอร์ท (Understanding the In-Canvas Viewport Controls)
    o การใช้เนวิเกชั่นบาร์ (Understanding the Navigation Bar)
    o การใช้ยูซีเอสไอคอน (Understanding the UCS Icon)
    o การใช้วิวคิวบ์ (Understanding the ViewCube)
    o การใช้สเตียริ่งวีล (Understanding the SteeringWheels)
    o การใช้พูลดาวน์เมนู (Understanding the Pull-Down Menus)
    o การทำคลีนสกรีน (Using CleanScreen)
    o การใช้ 3 ดี เม้าส์ (Using a 3D Mouse)

    บทที่ พื้นฐานดรออิ้ง 2 มิติ(2D Drawing Basics)
    o การเขียนเส้นตรง (Drawing Lines Using the Command Line)
    o การเขียนเส้นตรงด้วยไดนามิกส์ อินพุท (Drawing Lines Using Dynamic Input)
    o การเขียนเส้นตรงด้วยการใช้เมนูคลิกขวา (Drawing Lines Using the Right-Click Menu)
    o การทำซ้ำคำสั่งสุดท้ายอีกครั้งหนึ่ง (Repeating the Last Command)
    o การเข้าใจอ๊อพชันของคอมมานด์ต่างๆ (Understanding Command Options)
    o การเขียนสี่เหลี่ยม (Drawing Rectangles)
    o การเขียนสี่เหลี่ยมด้วยอ๊อพชันแอเรีย (Drawing Rectangles Using the Area Option)
    o การเขียนสี่เหลี่ยมด้วยอ๊อพชันไดเมนชั่น (Drawing Rectangles Using the Dimensions Option)
    o การเขียนสี่เหลี่ยมด้วยอ๊อพชันโรเตชั่น (Drawing Rectangles Using the Rotation Option)
    o การเขียนสี่เหลี่ยมด้วยอ๊อพชันฟิลเลทมนขอบ(Drawing Rectangles with Fillets)
    o การเขียนสี่เหลี่ยมด้วยอ๊อพชันแชมเฟอร์ปาดขอบ(Drawing Rectangles with Chamfers)
    o การเขียนสี่เหลี่ยมด้วยอ๊อพชันวิดท์กำหนดความกว้าง (Drawing Rectangles Using the Width Option)
    o การรีเซ็ตค่าการสร้างสี่เหลี่ยมมาเป็นค่าดีฟอลท์ (Resetting the Rectangle Default Options)
    o การใช้คำสั่งย้อนกลับ และทำซ้ำไปข้างหน้า (Using the Undo and Redo Commands)
    o การเขียนวงกลมด้วยการกำหนดค่ารัศมี และเส้นผ่านศูนย์กลาง (Drawing Circles Using Radius and Diameter)
    o การเขียนวงกลมด้วยอ๊อพชัน 2 พ้อยท์ และ 3 พ้อยท์ (Drawing 2 Point and 3 Point Circles)
    o (Drawing Circles Using the TTR and TTT Options)
    o (Drawing Circles Using the Default Method)
    o (Drawing Arcs)
    o (Drawing Arcs by Specifying 3 Points)
    o (Understanding Coordinate System Concepts)
    o (Using Absolute Coordinates)
    o (Using Relative Coordinates)
    o (Understanding Drawing Units and Angle Measurements)
    o (Erasing Objects by Picking)
    o (Selecting Objects by Window and Crossing)
    o (Selecting Objects by Window Polygon and Crossing Polygon)
    o (Selecting Objects by Fence and Last)
    o (Selecting Objects Using Undo (and Previous)
    o (Selecting Objects Using the Box Option)
    o (Selecting Objects Using Implied Selection)
    o (Selecting Objects Using a Lasso)
    o (Selecting Objects Using Select Similar)
    o (Adding New Objects Using Add Selected)
    o (Hiding and Isolating Objects)
    o (Restoring Erased Objects with OOPS)
    o (Selecting and Deselecting Objects)
    o (Selecting All Objects)
    o (Controlling Selection Settings)
    o (Using Selection Cycling)

    บทที่ 3 Drafting Settings)
    o (Using and Adjusting the Grid)
    o (Using Snap Mode)
    o (Using Ortho (Mode)
    o (Using Direct Distance Entry and Dynamic Input)
    o (Using Polar Tracking with Absolute Angles)
    o (Using Polar Tracking with Relative Angles)
    o (Using Polar Tracking and Polar Snaps)
    o (Using Polar Tracking with Incremental and Additional Angles)
    o (Understanding Object Snap Concepts)
    o (Understanding Running Object Snaps)
    o (Understanding Parallel Object Snap)
    o (Understanding Extension Object Snap)
    o (Snapping to (Closed Polylines)
    o (Using the Object Snap Overrides)
    o (Using Object Snap Tracking from One Point Orthogonally)
    o (Using Object Snap Tracking from Two (Points Orthogonally)
    o (Using Object Snap Tracking from One Point with Polar Angles)
    o (Using Object Snap Tracking from Two (Points with Polar Angles)
    o (Using Object Snap Tracking with a Temporary Track Point)
    o (Using Object Snap Overrides with Mid Between 2 Points)
    o (Using Options to (Control Object Snap System Variables)

    บทที่ 4 Display Control)
    o (Zooming and Panning Using the Mouse Wheel)
    o (Using Real-Time Pan and Zoom)
    o (Zooming Using the Ribbon)
    o (Panning Using the Ribbon Panel)
    o (Zooming and Panning Using the Navigation Bar )
    o (Using the View Back and View Forward Tools)
    o (Using the SteeringWheels )
    o (Creating Tiled Viewports)
    o (Naming Tiled Viewports)
    o (Resizing Tiled Viewports)
    o (Using the View Manager to (Restore Named Views)
    o (Using the View Manager to (Edit and Update Named Views)
    o (Using the View Manager to (Create Named Views)

    บทที่ 5 Managing Layers)
    o (Introducing Layer Concepts)
    o (Establishing the Current Layer)
    o (Understanding the On and Off Layer States)
    o (Understanding the Freeze and Thaw Layer States)
    o (Understanding the Unlock and Lock Layer States)
    o (Understanding the Lock Layer Fade Control)
    o (Controlling the Layer Color )
    o (Introducing the Layer Properties Manager Palette)
    o (Adjusting Columns in the Layer Properties Manager)
    o (Controlling the Linetype of a Layer)
    o (Controlling the Transparency of a Layer )
    o (Controlling the Plot or No (Plot Layer State)
    o (Controlling the Viewport Freeze Layer State)
    o (Controlling the New Viewport Freeze Layer State)
    o (Creating a New Layer Frozen in All Viewports)
    o (Freezing Layers in All But the Current Viewport)
    o (Freezing Layers in All Viewports)
    o (Thawing Layers in All Viewports)
    o (Isolating Selected Layers)
    o (Merging Layers Using the Layer Properties Manager)
    o (Adjusting Other Layer Settings Using the Shortcut Menu)
    o (Controlling Other Layer States on a Per-Viewport Basis)
    o (Creating a New Layer)
    o (Deleting a Layer)
    o (Adding a Layer Description)
    o (Using Layer Filters )
    o (Creating New Layer Filters )
    o (Working with Layer States)
    o (Setting the Current Layer by Selecting an Object )
    o (Matching Layers )
    o (Restoring the Previous Layer State )
    o (Isolating Layers )
    o (Unisolating Layers )
    o (Freezing Layers )
    o (Turning Layers Off )
    o (Turning All Layers On )
    o (Thawing All Layers)
    o (Locking a Layer )
    o (Unlocking a Layer)
    o (Changing an Object to (the Current Layer)
    o (Copying Objects to (a New Layer )
    o (Viewing Individual Layers )
    o (Freezing Layers in All Viewports Except the Current Viewport)
    o (Merging Layers Using the LAYMRG Command )
    o (Deleting a Layer and Its Contents )


    บทที่ 6 Object Properties)
    o (Understanding ByLayer and Object Property Concepts )
    o (Setting the Color ByLayer)
    o (Setting the Linetype ByLayer)
    o (Setting the Lineweight ByLayer)
    o (Setting the Transparency ByLayer )
    o (Controlling the Object Color )
    o (Controlling the Object Linetype )
    o (Controlling the Object Lineweight )
    o (Controlling the Object Transparency )
    o (Understanding Object Property Creation and Control)
    o (Modifying Properties Using the Property Panel and Layer Panel)
    o (Modifying Properties Using the Quick Property Palette)
    o (Controlling the Quick Property Palette Display Properties )
    o (Modifying Properties Using the Properties Palette )
    o (Setting Object Properties to (ByLayer )
    o (Understanding In-Canvas Property Preview )

    บทที่ 7 Utility and Inquiry Tools)
    o (Introducing the Measure Tools )
    o (Measuring Distance )
    o (Measuring Radius )
    o (Measuring Angles )
    o (Measuring the Area of a Space)
    o (Measuring the Area of an Object )
    o (Performing Area Calculations )
    o (Measuring Volume )
    o (Using the Quick Calculator )
    o (Applying Object Selection Filters)
    o (Using Quick Select )
    o (Listing Selected Objects)
    o (Displaying the Coordinates of a Point)

    บทที่ 8 Complex Objects)
    o (Understanding Polyline Property Concepts)
    o (Drawing Polyline Line Segments)
    o (Drawing Polyline Arc Segments )
    o (Drawing Polylines with Variable Width )
    o (Drawing Polylines Using Option Combinations )
    o (Drawing Donuts )
    o (Drawing Inscribed Polygons )
    o (Drawing Circumscribed Polygons )
    o (Drawing Polygons Using the Edge Option)
    o (Editing Polylines Using the Close and Open Options )
    o (Editing Polylines to (Join Selected Segments)
    o (Editing Polylines to (Join Multiple Segments)
    o (Converting Lines into (Polylines )
    o (Converting Polylines into (Fit and Spline Curves )
    o (Editing Polyline Vertices )
    o (Exploding Polylines)
    o (Drawing Ellipses Using the Center Option )
    o (Drawing Ellipses Using the Axis End Option )
    o (Drawing Isocircles )
    o (Drawing Elliptical Arcs )
    o (Drawing Points )
    o (Understanding Point Styles )
    o (Drawing Splines )
    o (Editing Splines )
    o (Drawing Construction Lines )
    o (Creating Rays)
    o (Creating Regions )
    o (Creating Boundaries )
    o (Creating Revision Clouds)
    o (Creating Wipeouts )

    บทที่ 9 Annotation Objects)
    o (Understanding Annotation Object Concepts )
    o (Understanding Annotation Scaling )
    o (Creating Single-Line Text )
    o (Controlling Single-Line Text Justification)
    o (Creating Text Styles)
    o (Modifying Text Styles )
    o (Creating Multiline Text )
    o (Controlling Multiline Text Justification )
    o (Editing Text Objects )
    o (Editing Text Objects Using the Properties Palette )
    o (Performing a Spell Check )
    o (Finding and Replacing Text )
    o (Controlling Multiline Text Paragraphs)
    o (Combining Multiple Paragraphs )
    o (Converting Text to (Uppercase or Lowercase)
    o (Adding a Background Mask to (Multiline Text)
    o (Adding a Border Around Text )
    o (Importing Text )
    o (Importing Text Using Drag-and-Drop and Cut-and-Paste )
    o (Inserting Special Text Characters )
    o (Removing Multiline Text Formatting)
    o (Undoing and Redoing Changes to (Multiline Text )
    o (Creating Stacked Text for Fractions )
    o (Controlling Text Editor Settings )
    o (Scaling Text )
    o (Changing the Text Justification)
    o (Matching Text Properties )
    o (Aligning Text )
    o (Creating Tables )
    o (Controlling Table Appearance Using Table Styles )
    o (Editing Text Inside a Table )
    o (Modifying Tables)
    o (Linking Data in Tables )
    o (Working with Fields)
    o (Introducing Hatches and Gradient Fills)
    o (Adding Hatch Objects )
    o (Selecting the Hatch Pattern to (Apply )
    o (Setting the Hatch Pattern Layer )
    o (Setting the Hatch Colors and Transparency)
    o (Setting the Scale and Angle of the Hatch Pattern )
    o (Controlling Hatch Pattern Island Detection)
    o (Selecting and Retaining Boundary Objects )
    o (Controlling the Hatch Pattern Gap Tolerance )
    o (Understanding Associative Hatch )
    o (Understanding Annotative Hatch )
    o (Controlling the Hatch Origin)
    o (Creating Separate Hatches)
    o (Matching the Properties of an Existing Hatch)
    o (Controlling Hatch Pattern Draw Order )
    o (Controlling Hatch Settings )
    o (Modifying Existing Hatch Objects )
    o (Adding Gradient Fills )
    o (Adding Hatch Patterns and Gradient Fills Using the Tool Palette)
    o (Introducing Multileaders )
    o (Creating Multileaders)
    o (Changing the Order of Multileader Content Creation)
    o (Selecting Multileader Options)
    o (Adding a Multileader with Block Content )
    o (Controlling the Multileader Style )
    o (Adding and Removing Leaders)
    o (Aligning Multileaders)
    o (Collecting Multileaders)
    o (Editing Multileaders )

    บทที่ 10 Modify Objects - Manipulation Commands)
    o (Introducing the Manipulation Commands )
    o (Using the Move Command )
    o (Using the Move Command with Object Snap )
    o (Using the Move Command with Object Snap Tracking from One Point )
    o (Using the Move Command with Object Snap Tracking from Two (Points )
    o (Using the Copy Command )
    o (Using the Copy Command with Object Snap )
    o (Using the Copy Command with Object Snap Tracking)
    o (Using the Copy Command with the Array Option)
    o (Using the Mirror Command )
    o (Controlling Text Display with the Mirror Command )
    o (Controlling Hatch Display with the Mirror Command)
    o (Creating a Rectangular Array )
    o (Adjusting Rectangular Array Rows and Columns)
    o (Changing the Properties of Rectangular Arrays )
    o (Editing Array Source Objects )
    o (Removing Items from the Array)
    o (Changing the Angle of Rectangular Arrays )
    o (Creating Associative and Non-Associative Arrays)
    o (Creating a Polar Array )
    o (Adjusting Polar Arrays )
    o (Creating a Path Array )
    o (Changing the Base Point of a Path Array)
    o (Changing the Path of a Path Array)
    o (Replacing Items within an Array )
    o (Using the Rotate Command )
    o (Using the Rotate Command with a Reference Angle)
    o (Using the Offset Command)
    o (Offsetting Polylines with Fillets and Chamfers)
    o (Using the Align Command )
    o (Using the Reverse Command)
    o (Creating and Working with Groups )
    o (Modifying Groups)

    บทที่ 11 Modify Objects - Alteration Commands)
    o (Introducing Alteration Commands)
    o (Breaking an Object at One Point)
    o (Breaking an Object Between Two (Points)
    o (Understanding Practical Uses for the Break Command)
    o (Using the Trim Command with Pick Selection)
    o (Using the Trim Command with Fence Selection)
    o (Using the Trim Command with Edge Extend Mode )
    o (Using the Extend Command)
    o (Using Extend and Trim Together)
    o (Understanding Practical Uses for the Trim and Extend Commands )
    o (Using the Fillet Command with Fillet Radius)
    o (Adding Fillets to (Multiple Segments and Polylines)
    o (Using the Chamfer Command with Distance and Angle )
    o (Adding Chamfers to (Multiple Segments and Polylines )
    o (Using the Blend Command )
    o (Using the Stretch Command )
    o (Using the Join Command )
    o (Using the Lengthen Command)
    o (Using the Explode Command )
    o (Deleting Duplicate Objects )
    o (Using the Scale Command )
    o (Using the Scale Command with Scale Reference)

    บทที่ 12 Modify Objects - Grips)
    o (Introducing Grip Concepts )
    o (Understanding Grip Status )
    o (Using Grips to (Modify Lines )
    o (Using Grips to (Modify Arcs)
    o (Using Grips to (Modify Hatch Objects )
    o (Using Grips to (Modify Polylines )
    o (Using Grips to (Modify Splines )
    o (Using Grips to (Move Objects )
    o (Using Grips to (Mirror Objects )
    o (Using Grips to (Rotate Objects )
    o (Using Grips to (Scale Objects )
    o (Using Grips to (Stretch Objects )
    o (Changing the Base Point While Grip Editing)
    o (Copying Objects While Grip Editing )
    o (Changing the Reference Angle While Grip Editing)
    o (Understanding Practical Applications of Grip Editing)
    o (Changing Grip Option Settings )
    o (Changing Grip Option Selection Modes)
    o (Dragging While Grip Editing )
    o (Moving Objects Using Nudge)

    บทที่ 13 2D Parametric Drawings)
    o (Introducing Parametric Drawings )
    o (Displaying Geometric Constraints )
    o (Applying Geometric Constraints )
    o (Applying Coincident Geometric Constraints)
    o (Applying Collinear Geometric Constraints)
    o (Applying Concentric Geometric Constraints )
    o (Applying Fixed Geometric Constraints)
    o (Applying Parallel Geometric Constraints )
    o (Applying Perpendicular Geometric Constraints )
    o (Applying Horizontal Geometric Constraints )
    o (Applying Vertical Geometric Constraints )
    o (Applying Tangent Geometric Constraints)
    o (Applying Smooth Geometric Constraints )
    o (Applying Symmetric Geometric Constraints)
    o (Applying Equal Geometric Constraints)
    o (Removing Individual Geometric Constraints )
    o (Applying Auto (Constrain )
    o (Controlling Auto (Constraint Settings )
    o (Applying Geometric Constraints Using Inferred Constraints )
    o (Applying Dimensional Constraints )
    o (Applying Linear Dimensional Constraints )
    o (Applying Aligned Dimensional Constraints )
    o (Applying Horizontal Dimensional Constraints )
    o (Applying Vertical Dimensional Constraints )
    o (Applying Angular Dimensional Constraints )
    o (Applying Radius Dimensional Constraints )
    o (Applying Diameter Dimensional Constraints)
    o (Creating Dynamic or Annotational Dimensional Constraints )
    o (Converting Dimensions into (Dimensional Constraints)
    o (Controlling Dimensional Constraint Settings )
    o (Showing and Hiding Dimensional Constraints )
    o (Controlling Other Dimensional Constraint Settings )
    o (Avoiding Over-Constrained Geometry )
    o (Understanding the Parameters Manager)
    o (Changing an Expression Using the Parameters Manager )
    o (Adding User Variables Using the Parameters Manager )
    o (Deleting Parameters Using the Parameters Manager )
    o (Changing Dimensional Constraints Using Grip Editing )


    บทที่ 14 Dimensioning)
    o (Introducing Dimensioning )
    o (Understanding Associative Dimensions )
    o (Setting the Dimension Layer )
    o (Creating Linear Horizontal and Vertical Dimensions)
    o (Creating Linear Aligned Dimensions )
    o (Creating Linear Baseline Dimensions )
    o (Creating Linear Continued Dimensions )
    o (Creating Angular Dimensions )
    o (Creating Angular Baseline Dimensions )
    o (Creating Angular Continued Dimensions )
    o (Creating Radial Dimensions)
    o (Creating Arc Length Dimensions )
    o (Creating Jogged Radius Dimensions )
    o (Creating Ordinate Dimensions )
    o (Adding Center Marks and Centerlines )
    o (Adding and Modifying Dimension Text )
    o (Modifying Dimension Components )
    o (Aligning Dimensions )
    o (Adjusting the Space between Dimensions )
    o (Breaking Dimension and Extension Lines )
    o (Adjusting Overlapping Dimensions)
    o (Jogging Dimension Lines )
    o (Understanding Dimension Styles)
    o (Creating New Dimension Styles )
    o (Creating a Dimension Substyle )
    o (Modifying a Dimension Style )
    o (Overriding Dimension Styles)
    o (Comparing Dimension Styles )
    o (Changing Dimension Properties)

    บทที่ 15 Interface Customization)
    o (Introducing Tool Palettes)
    o (Controlling Tool Palette Display )
    o (Using Palette Tools)
    o (Creating Palettes )
    o (Controlling Palette Tool Properties )
    o (Creating Palette Tools for Hatch )
    o (Creating Palette Tools for Blocks)
    o (Creating Palette Tools Using Objects and Flyouts )
    o (Creating Palette Tools Using DesignCenter)
    o (Customizing the User Interface)
    o (Customizing Tabs in the Ribbon)
    o (Customizing a Panel within the Ribbon )
    o (Adding a Tab and Panel to (Workspaces )
    o (Customizing the Quick Properties Palette)
    o (Customizing Rollover Tooltips )
    o (Customizing Menu Search Tags )
    o (Customizing the Quick Access Toolbar )

    บทที่ 16 Print and Plot Prep)
    o (Introducing Print and Plot Concepts )
    o (Understanding Model Space and Paper Space )
    o (Choosing a Printer)
    o (Placing a Title Block on a Layout )
    o (Creating Layout Viewports )
    o (Setting a Layout Viewport Scale )
    o (Controlling Viewport Display )
    o (Placing Annotations on a Layout )
    o (Changing the Space of an Object )
    o (Printing the Drawing )
    o (Previewing Plotted Output )
    o (Controlling Plot Options and Orientation )
    o (Viewing Print and Publish Details )
    o (Understanding Plot Style Tables)
    o (Accessing the Plotter Manager )
    o (Plotting Multiple Drawings at Once )

    บทที่ 17 Blocks and Attributes)
    o (Understanding Block Concepts )
    o (Creating Blocks from Existing Objects )
    o (Understanding Block Properties )
    o (Changing Block Properties)
    o (Using Blocks within a Drawing )
    o (Using Multiple Blocks at Once )
    o (Exploding Blocks into (Objects )
    o (Changing the Insertion or Reference Point )
    o (Understanding Dynamic Blocks Concepts )
    o (Understanding Dynamic Block Examples )
    o (Creating Dynamic Blocks from Existing Blocks )
    o (Adding Parameters to (Dynamic Blocks)
    o (Adding Constraints to (Dynamic Blocks )
    o (Adding Additional Parameters to (Dynamic Blocks )
    o (Changing the Properties of Dynamic Block Parameters)
    o (Changing Dynamic Block Parameters by Using Lists )
    o (Changing the Appearance of Dynamic Blocks )
    o (Adding Additional Constraints to (Dynamic Blocks )
    o (Controlling Dynamic Blocks Using Block Tables)
    o (Adding Special Properties to (Blocks )
    o (Introducing Attributes )
    o (Adding an Attribute to (a Block )
    o (Adding Additional Attributes to (a Block)
    o (Controlling the Visibility of Attributes )
    o (Synchronizing Attribute Data)
    o (Managing Attributes )
    o (Extracting Attribute Data from a Drawing)
    o (Dividing and Measuring Using Blocks )


    บทที่ 18 External References and Reusable Content)
    o (Understanding Reusable Content Concepts )
    o (Understanding External References Concepts)
    o (Understanding Practical Applications of External References)
    o (Attaching and Detaching External References )
    o (Loading and Unloading External References )
    o (Adjusting the External Reference Path)
    o (Understanding the Difference Between Attachment and Overlay )
    o (Changing the External Reference Attachment Type)
    o (Clipping an External Reference)
    o (Binding and Inserting External References)
    o (Editing Blocks and External References )
    o (Copying Nested Objects )
    o (Working with Images)
    o (Using DesignCenter )
    o (Attaching a DWF File as an Underlay)
    o (Attaching a PDF File as an Underlay )
    o (Attaching a DGN File as an Underlay)
    o (Using Autodesk Seek )
    o (Using Content Explorer )
    o (Inserting OLE Objects )
    o (Attaching Hyperlinks )
    o (Using the Geographic Location Settings )
    o (Setting the Geographic Location )
    o (Editing the Geographic Location )
    o (Reorienting the Geographic Marker )
    o (Changing the Latitude or Longitude of the Geographic Marker)
    o (Changing the Current Map View)
    o (Marking Geographic Positions)
    o (Hiding and Displaying the Geographic Marker)
    o (Removing a Location)
    o (Capturing and Plotting Map Data)
    o (Adjusting the Appearance of Map Data)

    บทที่ 19 AutoCAD Utilities)
    o (Removing Unused Items)
    o (Checking the Drawing for Errors)
    o (Changing the Display Order)
    o (Importing Files from Other Programs)
    o (Using the Drawing Recovery Manager)
    o (Recovering Damaged Drawings)
    o (Converting Drawing Files)
    o (Monitoring System Variables)

    บทที่ 20 Command Customization)
    o (Introducing the Action Recorder)
    o (Using Existing Action Macros)
    o (Creating Simple Action Macros)
    o (Editing Action Macros)
    o (Sharing Action Macros)
    o (Creating and Editing Complex Action Macros)
    o (Controlling Action Macro (Dialog Settings)
    o (Creating Command Aliases)
    o (Customizing the AutoCorrect List)
    o (Customizing the Synonym List)


    บทที่ 21 3D Basics)
    o (Introducing 3D Concepts)
    o (Introducing the 3D Workspace)
    o (Using the ViewCube to (View 3D Models)
    o (Using 3D Orbit to (View 3D Models)
    o (Using 3D View Presets to (View 3D Models)
    o (Using SteeringWheels to (View 3D Models)
    o (Using 3D Object Snap)
    o (Understanding Visual Styles)
    o (Understanding 3D Coordinate Systems)
    o (Understanding Dynamic UCS)
    o (Manipulating the User Coordinate System)

    บทที่ 22 Creating 3D Objects)
    o (Creating a Solid Box)
    o (Creating a Solid Cylinder)
    o (Creating a Solid Cone)
    o (Creating a Solid Sphere)
    o (Creating a Solid Pyramid)
    o (Creating a Solid Wedge)
    o (Creating a Solid Torus)
    o (Creating 3D Objects by Extruding 2D Objects)
    o (Creating 3D Objects by Revolving 2D Objects)
    o (Creating 3D Objects by Lofting 2D Objects)
    o (Creating 3D Objects by Sweeping 2D Objects)
    o (Creating 3D Objects Using Polysolid)
    o (Creating 3D Objects Using Presspull)
    o (Creating a 3D Mesh Box)
    o (Creating a 3D Mesh Cone)
    o (Creating a 3D Mesh Cylinder)
    o (Creating a 3D Mesh Pyramid)
    o (Creating a 3D Mesh Sphere)
    o (Creating a 3D Mesh Wedge)
    o (Creating a 3D Mesh Torus)
    o (Creating a 3D Revolved Mesh)
    o (Creating a 3D Edge Mesh)
    o (Creating a 3D Ruled Mesh)
    o (Creating a 3D Tabulated Mesh)
    o (Controlling Mesh Primitive Options)
    o (Creating a 3D Helix)
    o (Creating a 3D Polyline)

    บทที่ 23 Modifying 3D Mesh Objects)
    o (Introducing Mesh Editing)
    o (Converting Objects into (Meshes)
    o (Smoothing More)
    o (Smoothing Less)
    o (Refining a Mesh)
    o (Adding a Crease)
    o (Removing a Crease)
    o (Controlling Mesh Tessellation Options)
    o (Splitting a Mesh Face)
    o (Extruding a Mesh Face)
    o (Merging Mesh Faces)
    o (Creating a Hole in a Mesh)
    o (Closing a Hole in a Mesh)
    o (Collapsing a Face or Edge)
    o (Spinning a Triangle Face)
    o (Converting a Mesh to (a Solid)
    o (Converting a Mesh to (a Surface)
    o (Deforming a Mesh)

    บทที่ 24 Working with Surface Objects)
    o (Introducing Surface Modeling)
    o (Creating a Network Surface)
    o (Creating a Lofted Surface)
    o (Creating a Swept Surface)
    o (Creating a Planar Surface)
    o (Creating an Extruded Surface)
    o (Creating a Revolved Surface)
    o (Creating a Blend Surface)
    o (Creating a Patch Surface)
    o (Creating an Offset Surface)
    o (Filleting a Surface)
    o (Trimming a Surface)
    o (Untrimming a Surface)
    o (Extending a Surface)
    o (Sculpting a Surface)
    o (Converting a Surface into (a NURBS Surface)
    o (Editing Control Vertices on a NURBS Surface)
    o (Displaying and Hiding Control Vertices on NURBS Surfaces)
    o (Rebuilding Control Vertices)
    o (Adding Control Vertices)
    o (Removing Control Vertices)
    o (Extracting Isolines)
    o (Projecting Curves onto (a Surface)
    o (Performing Surface Continuity Analysis)
    o (Performing Surface Curvature Analysis)
    o (Performing Draft Analysis)

    บทที่ 25 Working with Point Clouds)
    o (Introducing Point Clouds)
    o (Attaching a Point Cloud)
    o (Controlling the Size of Points and Level of Detail)
    o (Using Colorization to (Help Visualize Point Clouds)
    o (Viewing Point Clouds with Various Lighting Effects)
    o (Cropping Point Clouds)
    o (Creating Geometry Using Point Clouds)
    o (Extracting Geometry from Point Clouds)
    o (Controlling the Transparency of Point Clouds)
    o (Using the Point Cloud Manager)

    บทที่ 26 Modifying 3D Objects)
    o (Using Gizmos )
    o (Using Object Culling)
    o (Mirroring Objects in 3D )
    o (Moving Objects in 3D )
    o (Aligning Objects in 3D)
    o (Rotating Objects in 3D)
    o (Creating a 3D Rectangular Array)
    o (Creating a Stepped 3D Rectangular Array)
    o (Creating a 3D Polar Array)
    o (Creating a Stepped 3D Polar Array)
    o (Creating a 3D Path Array)
    o (Scaling Objects in 3D)
    o (Editing Solid Primitives)
    o (Editing 3D Subobjects)
    o (Creating Composite Solids Using Boolean Operations )
    o (Creating a Composite Solid Using Boolean Union)
    o (Creating a Composite Solid Using Boolean Subtract)
    o (Creating a Composite Solid Using Boolean Intersect)
    o (Adding a Chamfer to (a Solid)
    o (Adding a Fillet to (a Solid)
    o (Chamfering Edges of a Solid)
    o (Filleting Edges of a Solid)
    o (Editing Subobjects Within Composite Solids)
    o (Extracting Edges from 3D Objects)
    o (Editing Edges of a Solid by Imprinting Onto (a Solid)
    o (Editing Edges of a Solid by Changing the Edge Color)
    o (Editing Edges of a Solid by Copying Edges)
    o (Editing Faces of a Solid by Extruding Faces)
    o (Editing Faces of a Solid by Tapering Faces)
    o (Editing Faces of a Solid by Moving Faces)
    o (Editing Faces of a Solid by Copying Faces)
    o (Editing Faces of a Solid by Offsetting Faces)
    o (Editing Faces of a Solid by Deleting Faces )
    o (Editing Faces of a Solid by Rotating Faces )
    o (Editing Faces of a Solid by Changing the Color)
    o (Separating Solids )
    o (Cleaning Solids)
    o (Shelling Solids)
    o (Checking the Validity of Solids)
    o (Checking Solids for Interference )
    o (Slicing Solids )
    o (Creating a Solid by Thickening a Surface )
    o (Creating Curves by Offsetting Edges)
    o (Creating Sections Using Section Objects)
    o (Creating Jogged Section Planes)
    o (Creating and Updating Cross Sections)
    o (Creating Elevations Using Section Planes)
    o (Controlling Section Settings)
    o (Creating a 2D Representation of a 3D Object )
    o (Creating Orthographic Views with Solid View )
    o (Adjusting Orthographic Views with Solid Drawing)
    o (Adding 2D Profile Views with Solid Profile)

    บทที่ 27 Model Documentation)
    o (Creating Drawings from 3D Models )
    o (Creating a Base View )
    o (Creating a Base View of a Model Created in Inventor )
    o (Creating a Base View in a Drawing with Multiple Parts )
    o (Creating Projected Views )
    o (Editing Drawing Views )
    o (Creating Section Views)
    o (Creating a Full Section View)
    o (Creating a Half Section View)
    o (Creating an Offset Section View)
    o (Creating an Aligned Section View )
    o (Creating a Section View from an Object)
    o (Creating Cross-Section Views )
    o (Changing the Hatch Pattern of a Component in a Section View)
    o (Editing Section Views )
    o (Modifying the Cutting Plane )
    o (Modifying a Section Line Identifier )
    o (Modifying the Section View Label)
    o (Excluding Components from Drawing Views)
    o (Creating Detail Views)
    o (Creating a Circular Detail View)
    o (Creating a Rectangular Detail View)
    o (Modifying Detail Views)
    o (Editing the Detail View Boundary)
    o (Modifying a Detail View Identifier)
    o (Modifying the Detail View Label)
    o (Constraining Drawing Views to (Model Geometry)
    o (Controlling the Section View Style)
    o (Controlling the Detail View Style )
    o (Setting the Drafting Standards for Drawing Views)
    o (Updating Drawing Views)
    o (Monitoring Drawing View Annotations)

    บทที่ 28 Collaborating with Others)
    o (Exporting to (PDF)
    o (Sending Models to (a 3D Print Service)
    o (Sending Electronic Transmittal Sets)
    o (Exporting to (DWF)
    o (Exporting a Model to (a 3D DWF File)
    o (Working with Marked-up DWF Files)
    o (Using the Layer Translator)
    o (Configuring Drawing Standards)
    o (Checking for Standards Violations)

    บทที่ 29 Rendering)
    o (Introducing Rendering in AutoCAD)
    o (Working with Lights )
    o (Placing a Point Light)
    o (Placing a Spot Light )
    o (Placing a Distant Light )
    o (Placing a Web Light)
    o (Working with Sunlight )
    o (Controlling the Sky Background and Illumination )
    o (Using Luminaire Objects )
    o (Controlling the Location and Properties of Lights )
    o (Working with Materials )
    o (Applying Materials to (Objects and Faces)
    o (Creating and Modifying Materials )
    o (Using Texture Maps )
    o (Working with Procedural Maps )
    o (Creating Your Own Materials )
    o (Saving Materials to (a User Library )
    o (Adjusting Material Mapping)
    o (Creating a Rendering )
    o (Setting the Render Destination )
    o (Setting the Render Output Resolution)
    o (Creating Render Presets)
    o (Controlling the Rendering Environment )
    o (Placing Cameras and Creating Views)
    o (Adding a Background to (a View)
    o (Saving and Redisplaying Rendered Images)
    o (Rendering in the Cloud)
    o (Understanding the Render Gallery)
    o (Creating Walkthroughs and Flythroughs)
    Last edited by protrain; 7 Oct 2015 at 21:37:12.


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