overclockzonefanpage  overclockzoneth  TV  
Results 1 to 3 of 3

Thread: ปัญหาCOD WAW

  1. #1
    OverclockZone Member
    Join Date
    6 May 2008

    Default ปัญหาCOD WAW

    พอผมเล่นCOD WAWไปสักพัก ภาำพมันก็จะค้าง แล้วก็มืด แล้วจอดับ เสียงก็ค้าง
    มันต้องแก้ไงคับ ลองลงเกมใหม่ก็เหมือนเดิม
    ช่วยที เล่นไม่ได้สักทีเลย

  2. #2
    OverclockZone Member JoeL_ZackY's Avatar
    Join Date
    26 Sep 2008
    Somewhere I Belong


    ของผมเป็นอย่างงี้อ่ะคับ ตอนแรกให้กดเเหมือนจะเปิดsafe modeอะไรซักอย่างให้เลือก yes/no ผมก้อกดnoไป แล้วก้อขึ้น Console อะๆไรก้อม่ะรู้
    ----- Initializing Renderer ----
    execing ragdoll.cfg from disk
    ----- Client Initialization -----
    ----- Client Initialization Complete -----
    Trying SMP acceleration...
    ----- R_Init -----
    Getting Direct3D 9 interface...
    Pixel shader version is 3.0
    Vertex shader version is 3.0
    Shader model 2.0 code path is available.
    Shader model 3.0 code path is available.
    Using Shader model 3.0 code path because it is the best available path on this hardware.
    Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz
    Game window successfully created.
    Using 4x anti-aliasing
    Creating Direct3D device...
    Com_TouchMemory: 0 msec. Using sum: 0
    Loading fastfile code_post_gfx
    Loading fastfile ui
    Loading fastfile common
    Initializing render targets...
    Requested frame buffer to be 24-bit color with 8-bit alpha
    DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
    Initializing static model cache...
    Initializing dynamic buffers...
    Initializing particle cloud buffer...
    Creating Direct3D queries...
    Loading fastfile 'code_post_gfx'
    used 1.13 MB memory in DB alloc
    Setting initial state...
    DirectX reports 512 MB of video memory and 657 MB of available texture memory.
    Using video memory size to cap used texture memory at 496 MB.
    Texture detail is set automatically.
    Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
    Waited 35 msec for asset 'cinematic' of type 'material'.
    Error: Could not load material "water_droplet".
    Error: Could not load material "water_dynamic_spray".

    ------- sound system initialization -------
    Loading fastfile 'ui'
    used 39.48 MB memory in DB alloc

    Error during initialization:
    Unhandled exception caught

    เซงวิธีแก้นี้XP : My Computer > Properties > Hardware > Device Manager > Sound, vid/game Controllers > UNIMODEM Half Duplex Audio Device > DISABLE
    ก้อไม่ได้เพราะผมใช้ Realtek คับ(Win XP)

  3. #3
    OverclockZone Member
    Join Date
    6 May 2008





Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts